Gnome Studio

Autonomous Game Production Engine

Pipeline: TRELLIS + Blender + Godot

Transport: API live

Run Status: idle

Mission Composer

Describe the gameplay goal and let the engine decompose, route, and deploy.

Reference Images (Optional)

Attach up to 4 images to steer image-to-3D generation.

No references attached.

Explainability HUD

Decision traces from the autonomous router and critic loop.

Route Policy: unknown

Waiting for run plan...

Pipeline Timeline

Live run stream with retries, status transitions, and adapter routing.

  • 1. Run queued

    00:01

  • 2. TRELLIS generation

    00:38

  • 3. Blender refine

    --:--

  • 4. Godot deployment

    --:--

Godot Delivery

Deploy selected asset to scene/node through orchestrator receipt flow.

Asset Vault

Versioned assets with route provenance and quality score.

Asset Preview

LOD/material sanity checks before Godot delivery.

3D Preview

Neon Vendor Booth

Route: TRELLIS -> Godot

File: generated/neon_vendor_booth.glb

Quality Flags: generated, optimized

Recommended: Deploy to res://scenes/generated/main_market.tscn