Mission Composer
Describe the gameplay goal and let the engine decompose, route, and deploy.
Gnome Studio
Pipeline: TRELLIS + Blender + Godot
Transport: API live
Run Status: idle
Describe the gameplay goal and let the engine decompose, route, and deploy.
Decision traces from the autonomous router and critic loop.
Route Policy: unknown
Waiting for run plan...
Live run stream with retries, status transitions, and adapter routing.
1. Run queued
00:01
2. TRELLIS generation
00:38
3. Blender refine
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4. Godot deployment
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Deploy selected asset to scene/node through orchestrator receipt flow.
Versioned assets with route provenance and quality score.
LOD/material sanity checks before Godot delivery.
Neon Vendor Booth
Route: TRELLIS -> Godot
File: generated/neon_vendor_booth.glb
Quality Flags: generated, optimized
Recommended: Deploy to res://scenes/generated/main_market.tscn